Systems, Not Themes
There is a difference between a theme and a system.
A theme is a surface. It gives you colors, fonts, and a layout. You install it, adjust a few settings, and move on. It works until it does not. When your needs change, the theme becomes a constraint.
A system is a structure. It gives you rules, relationships, and a way of thinking about your product. It grows with you. It does not need to be replaced — it needs to be understood.
The problem with themes
Themes optimize for first impressions. They are built to look good in a preview. They are designed to convert browsers into buyers.
But the people who use them — the ones who build real products — quickly discover the gap between what was promised and what is possible.
- Customization hits a wall
- Components do not compose well together
- Updates break things
- The original design intent gets lost
This is not a failure of any individual theme. It is a failure of the model.
What a system provides
A system does not try to look good in a screenshot. It tries to work well over time.
It provides:
- Consistent spacing that scales across screen sizes
- Typography rules that maintain hierarchy without manual adjustment
- Component patterns that compose predictably
- Constraints that prevent drift
The value is not in what it gives you. The value is in what it prevents.
Building with restraint
The hardest part of building a system is saying no. Every feature request feels reasonable in isolation. But systems degrade one reasonable addition at a time.
Good systems are opinionated. They make decisions so you do not have to. They trade flexibility for coherence.
This is the approach we take at UINUX. Not because constraints are fashionable, but because they work.